AR Silicon Graphics and Modeling Architect
- Meta Platforms, Inc.
- Redmond, Washington
- Full Time
We are currently seeking a Graphics Modeling Engineer to support the development of a custom graphics pipeline optimized for AR/VR systems. As part of the Graphics Architecture and Systems team, you will help lead functional and performance modeling for the AR/VR graphics pipeline and work in close collaboration with the groups developing graphics IPs and pipeline for AR/VR devices.Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. 5+ years of experience in IP/SoC/System functional or performance modeling including model implementation, validation and/or correlation Master's degree in Electrical Engineering, Computer Science or relevant technical field Experience with hardware modeling Understanding of SoC and System architecture and heterogeneous compute principles Experience with programming languages (C/C++ and Python-or similar), script automation and data visualization Experience evaluating architectural trade-offs in performance, power and image quality Experience employing scientific methods to debug, diagnose and drive the resolution of complex, cross-disciplinary system issues Experience with GPU hardware architectures or graphics pipelines Experience with building or modifying full-system performance simulators Experience with collecting and interpreting performance counters using GPU/CPU profilers Experience in graphics workload development with Unity or Unreal game engines Experience with thermally constrained power/performance optimization in mobile devices Experience of consistently working under your own initiative, seeking feedback and input where appropriate